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fix crash on preload
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@@ -149,12 +149,7 @@ func (c *Cache) getRemPieces() []*Piece {
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pieces := make([]*Piece, 0)
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fill := int64(0)
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loading := 0
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used := make(map[int]struct{})
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for _, b := range c.bufferPull.buffs {
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if b.used {
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used[b.pieceId] = struct{}{}
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}
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}
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used := c.bufferPull.Used()
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for u := range used {
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v := c.pieces[u]
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if v.Size > 0 {
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