Improved sleep prevention (#255)

* Added timeout before clear EXECUTION_STATE flags to give time on episodes changing.

* Added timeout before clear EXECUTION_STATE flags to give time on episodes changing.

---------

Co-authored-by: Anton Potekhin <anton.potekhin@orbitsoft.com>
This commit is contained in:
Anton Potekhin
2023-05-02 15:46:34 +03:00
committed by GitHub
parent 4cc0ba9b53
commit a17cd71f0d

View File

@@ -19,6 +19,7 @@ const (
)
var pulseTime = 60 * time.Second
var clearFlagTimeout = 3 * 60 * time.Second
func Preconfig(kill bool) {
go func() {
@@ -31,6 +32,7 @@ func Preconfig(kill bool) {
normalExecutionState := uintptr(EsContinuous)
systemRequireState := uintptr(EsSystemRequired | EsContinuous)
pulse := time.NewTicker(pulseTime)
var clearFlagTime int64 = -1
for {
select {
case <-pulse.C:
@@ -51,8 +53,17 @@ func Preconfig(kill bool) {
if !systemRequired && currentExecState != normalExecutionState {
// Clear EXECUTION_STATE flags to disable away mode and allow the system to idle to sleep normally.
currentExecState = normalExecutionState
setThreadExecStateProc.Call(normalExecutionState)
// Avoid clear flag immediately to add time to start next episode
if clearFlagTime == -1 {
clearFlagTime = time.Now().Unix() + int64(clearFlagTimeout.Seconds())
}
if clearFlagTime >= time.Now().Unix() {
clearFlagTime = -1
currentExecState = normalExecutionState
setThreadExecStateProc.Call(normalExecutionState)
}
}
}
}